Mesh repair/Topology
One-click mesh repair (local)
Repair a printable mesh in one local pass. The Worker welds duplicate vertices, removes degenerate and duplicate faces, deletes non-manifold junctions, splits bow-tie vertices, unifies winding, closes simple boundary loops, and optionally removes self-intersecting faces. STL, OBJ, PLY, 3MF, GLB and self-contained glTF input; binary STL output; no upload.
Repaired mesh
No uploadRepaired mesh
One-click repair chains local topology heuristics. Stages can be disabled below; the report lists removal counts and any remaining non-manifold, open-boundary, or self-intersection warnings. Inspect the result before printing.
Drop a mesh to repair
STL, OBJ, PLY, 3MF, GLB, or a self-contained glTF. One Worker pass welds vertices, removes non-manifold junctions, unifies normals, closes simple holes, and optionally removes self-intersecting faces; output is binary STL.
STL · OBJ · PLY · 3MF · GLB · glTF → STL
Drop a mesh to repair
STL, OBJ, PLY, 3MF, GLB, or a self-contained glTF. One Worker pass welds vertices, removes non-manifold junctions, unifies normals, closes simple holes, and optionally removes self-intersecting faces; output is binary STL.
Choose a fileMax file size: 500 MB · No upload
Repair stages
No upload · File.slice() / ArrayBuffer → Worker → repaired STL.
How it works
- 1
Drop an STL, OBJ, PLY, 3MF, GLB, or self-contained glTF file.
- 2
Choose which stages to run: non-manifold repair, hole closing, and self-intersection removal are enabled by default.
- 3
The Worker parses and welds the mesh, runs the selected topology stages, and re-orients the winding.
- 4
Review the before/after triangle and vertex counts, removed-face counts, and any remaining warnings.
- 5
Download the repaired binary STL and confirm the result with manifold-check or your slicer.
What the numbers mean
Welding and cleaning run first. Self-intersection removal is attempted next, then non-manifold repair and bow-tie splitting, then a final hole-fill pass and normal unification. The final step does not re-weld, so split bow-tie vertices stay separate.
Removed degenerate and duplicate faces come from welding. Removed faces are excess triangles on non-manifold edges. Split vertices are bow-tie junctions duplicated into separate fans. Holes filled counts simple boundary loops closed after face removal.
A clean result means the final mesh is watertight, has no non-manifold edges, and the self-intersection pass found no remaining crossings. Warnings identify the checks that still fail; a stage may also be skipped when a mesh exceeds its limit.
Each stage uses local heuristics. Self-intersection removal deletes every triangle involved in a crossing and keeps a fill only when it stays clean. Complex damage, large self-intersecting regions, and geometry larger than the per-stage triangle caps need voxel remesh or manual CAD repair.
Printing notes
- Run manifold-check on the downloaded STL and confirm non-manifold edges, boundary edges and intersecting pairs are zero.
- Compare the before/after triangle counts; a large drop means the repair removed geometry you may still need.
- If the result is not watertight, run voxel-remesh as a lossy fallback or repair the shell in CAD.
- Always slice the repaired model before printing; a watertight mesh can still have thin walls or unsupported overhangs.
Questions
References
- · ISO/ASTM 52900
- · Mesh repair: welding, manifold topology and winding
- · Manifold geometry and watertight surfaces